The Xbox Series X and Xbox Series S are, collectively, the fourth generation consoles in the Xbox series. But that probably won't happen seeing as these fangled 'new' consoles cause the graphical potential to be toned down just so it can run on those stupid things and the developers can make more money lol.All Xbox One games and select Xbox 360 and original Xbox games I hope to see developers really push the limits of this new API, even though Microsoft or whoever the hell makes DirectX could have spent a little more time on it. This pushed the release of DX12 earlier and I hope Intel sees the potential and finally stuffs in more than four cores in their mainstream processors and actually drive the market forward since AMD isn't going to. The only reason AMD released Mantle is to push the CPU market in the only way they can, since they can't make powerful enough CPUs (or at least don't want to). I know, but you see that having a more powerful CPU is actually going to make performance better because of the overhead. So you'll get more fps only if the draw calls are the bottleneck. You'll only see increase in performance compared to DX11 if you have extra CPU and GPU power, that's not used due to the fact that only 1 core can talk to the GPU and that's where the bottleneck is. Low overhead API is useless in that case. This is because the CPU is busy with everything else going on, and is unable to make more draw calls. If you try Mantle in BF4 which does the same thing DX12 does, you won't see much improvement with 4 core CPUs, if any at all. The issue with this demo and API overhead test is that they don't use the CPU the way a game would, but rather focus on using the cores for submitting as many draw calls as possible. We will be able to see performance improvement if some current CPU intensive games get DX12 update.Īnd you still have to have a powerful CPU to make use of its main feature, the CPU overhead reduction. It'll just allow devs to have more objects on the screen, so we won't really see more fps in upcoming DX12 games. I WILL CONTINUE TO WORK ON THIS POST AS I GAIN MORE EXPERIENCE AND TRIAL AND ERROR.įor anyone who still thinks DX12 is going to improve performance, it won't. WHAT DO YOU SUGGEST I SHOULD DO? LEAVE A REPLY IF YOU'RE INTERESTED. Hopefully the comparisons yield better results than my first attempt. So far it's a mixed bag, I have obviously gotten worse performance even though I am on the latest drivers (355.60) but a lot of others have gotten better overall FPS.Įdit #1 of many: I am downloading the original DX11 version of Elemental and I will try and run it normally at first then using the Unreal version 4.9.0 in DX12 mode. I still have more testing and more figuring out to do but so far it's a failure for me. The CPU usage dropped to ~20% and the Elemental Demo crashed within a minute or two. I then ran the batch file (which means it's running in DX12) and immediately noticed an FPS drop by an average of 10FPS. After verifying in dxdiag that I was running DX12, I created a batch file that contained the following string:īefore I ran the batch file I ran the application by itself, and I assumed it was running in DX11 mode as my CPU usage was ~40% and my GPU was pinned at 100% (specs in signature). So my results were disappointing, although I'm sure I did it wrong. Well I have done the following and you can see what happened: If you read above the Elemental Demo runs DX12 on Unreal version 4.9.0. So how is DX12 so far? Well for me, it's probably disappointing if I'm doing this right at all. I HAVE AVERAGE HARDWARE, COMPONENTS MOST MID RANGE BUILDS CONTAIN. THIS IS MY PERSONAL OVERVIEW AND HOW DX12 IS DOING FOR ME. Maybe it'll help too with Unreal Engine 4.9? It talks about that Ashes of Singularity which is also a DirectX 12 game. NVIDIA also just released a newer driver today v355.60. So I'm gonna try that stuff too and see if I can get Unreal Tournament to work in DirectX 12. Unreal Editor v4.9 also lets you run it in DirectX 12 mode: Here's where to download the original DirectX 11 version: I'm definitely gonna try this stuff out at home and try comparing it to the DirectX 11 version. Someone ported that fancy Elemental demo of Unreal Engine 4 to work on the DirectX 12 version of Unreal Engine 4.9. I tried searching to see if anyone already posted this? But I can't seem to find any so.
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